Profession
Fighter
Theme: Melee combat & bosses.
Max level
100
EXP per level
150
to advance one level
EXP to max
14,850
150 × 99 levels
Bonus points
0
none for this profession
How to level up
Every level takes 150 EXP, and the class caps at level 100. Earn experience by performing the actions below, each set in this profession's file. Where the EXP is a range, such as 60 to 100, a random amount in that range is awarded each time. Where an action lists ranges of its own, such as 1 to 5, the reward depends on the amount involved, for example the damage dealt or survived.
| Action | How it triggers | EXP |
|---|---|---|
| Deal melee damage | Deal melee damage to another entity (by damage dealt) | 1 to 10: 2 to 5 EXP 11 to 50: 10 to 20 EXP 51 to 100: 30 to 50 EXP |
| Kill an entity | Kill an entity | Zombie: 20 to 30 EXP Skeleton: 25 to 35 EXP Creeper: 40 to 60 EXP Spider: 20 to 30 EXP Enderman: 100 to 150 EXP |
| Land a critical melee hit | Land a critical melee hit | 15 to 25 EXP |
| Debuff another entity | Land a harmful potion on another entity | 10 to 18 EXP |
| Summon a boss | Summon a boss such as the Wither (credited to the nearest player) | Wither: 200 to 400 EXP |
These values come from the Fighter file that ships with the plugin. Server owners can edit them or add entirely new professions — see Professions & EXP.
Starting stats
A freshly created Fighter identity starts with these attributes:
Health regenerates automatically by 1% of maximum health every 5 seconds. Food governs the hunger bar only.