Profession

Fighter

Theme: Melee combat & bosses.

Max level
100
EXP per level
150
to advance one level
EXP to max
14,850
150 × 99 levels
Bonus points
0
none for this profession

How to level up

Every level takes 150 EXP, and the class caps at level 100. Earn experience by performing the actions below, each set in this profession's file. Where the EXP is a range, such as 60 to 100, a random amount in that range is awarded each time. Where an action lists ranges of its own, such as 1 to 5, the reward depends on the amount involved, for example the damage dealt or survived.

ActionHow it triggersEXP
Deal melee damageDeal melee damage to another entity (by damage dealt)1 to 10: 2 to 5 EXP
11 to 50: 10 to 20 EXP
51 to 100: 30 to 50 EXP
Kill an entityKill an entityZombie: 20 to 30 EXP
Skeleton: 25 to 35 EXP
Creeper: 40 to 60 EXP
Spider: 20 to 30 EXP
Enderman: 100 to 150 EXP
Land a critical melee hitLand a critical melee hit15 to 25 EXP
Debuff another entityLand a harmful potion on another entity10 to 18 EXP
Summon a bossSummon a boss such as the Wither (credited to the nearest player)Wither: 200 to 400 EXP

These values come from the Fighter file that ships with the plugin. Server owners can edit them or add entirely new professions — see Professions & EXP.

Starting stats

A freshly created Fighter identity starts with these attributes:

energy100
health80
food150
strength50
defense25
wisdom0
luck0
agility0
resilience0

Health regenerates automatically by 1% of maximum health every 5 seconds. Food governs the hunger bar only.